Torque 3D is the latest release of the new engine from GarageGames. The most easy-to-use next gen 3D game creation platform available.
WORLD EDITOR
Torque's World Editor provides an entire suite of WYSIWG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for terrain editing, shader definition and application, river and road creation, and more.
TERRAIN EDITOR
Torque's Terrain system is integrated with the runtime with complete editing support from the World Editor. Sculpt terrains interactively using these tools or import height fields generated in other applications. Texturing, painting, and decal tools enable the construction of photo-realistic environments.
WEB PUBLISHING
Deploy any Torque 3D project from the World Editor to a web browser in seconds with our web publishing options. Torque 3D supports all major browsers and operating systems, including IE7, FF3, OS X and Chrome. Games perform at 100% native speed, with no performance cost, completely in your browser.
SOURCE CODE
All code in Torque is easy to read and cleanly architected. Runtime code is C++. Tools are written in C++ and TorqueScript. Accompanying code is easily readable, fully indexed, and complete with hyperlinked documentation as well as dozens of samples for both programmers and artists.
NETWORKING
Torque's industry leading networking library is unmatched for latency sensitive, scalable multi-player interaction. Using minimal bandwidth per player, Torque supports fast-paced, latency sensitive multi-player racing games with vehicle collision and FPS games with fast projectiles and collisions up to 256 players per server. For less latency sensitive simulations like MMORPGs, virtual worlds, etc., Torque can support 1000+ players per server.
Thursday, October 22, 2009
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